Frontier Developments today launched Elite: Dangerous for Mac. Available now through Store.EliteDangerous.com and Steam, Elite: Dangerous for Mac is the definitive massively multiplayer space epic, developed in-house for Mac OS using Frontier Developments’ proprietary COBRA game development technology. Join the Elite. Take control of your own starship in a dangerous galaxy. Watch the trailer Buy Elite Dangerous. Available for PC, PlayStation 4 and Xbox One. As Kickstarter backer for Elite: Dangerous, I'm entitled to participate in the Standard Beta, which started on July 29. Specifically to play that beta, I created a Bootcamp partition on my MacBook with Window 8.1 - and it took me until today to get that sh*t running. (Seriously, frell Windows. Nov 4, 2010 - LaCie has announced the availability of a free USB 3.0 driver for Mac OS, which, when installed and used in conjunction with a USB 3.0. Lacie releases usb 3.0 driver for mac. Nov 5, 2010 - LaCie Releases USB 3.0 Driver For Mac OS X (But It Only Works With LaCie Drives). CalDigit was first with a USB 3.o driver, but it was tied to the pricey PCI Express and ExpressCards they sell. Now LaCie is out with a free driver for just about any USB 3.0 card, but it's locked to LaCie's storage products. Elite Dangerous Horizons For Mac) Anyway, after a painfully long download, I finally managed to play a while. I'll make the description of my first impression short: Firstly, this is the game I was waiting for since 1993. Well, their available budget also ballooned beyond belief. ![]() Putting all that money to use takes time. Yea but look what happened to Double Fine, they beat their goal beyond anyone's belief. Then they proceeded to bloat the scope of the project so much they ran out of money. Even though they had so much more than they originally asked for. There's something to be said for having a sound project manager oversee these things (note I am not said project manager, I'd probably blow all the money on hookers and blow). After that fraking Potato Salad Kickstarter anything's possible. Back on topic: the Elite: Dangerous beta is in very good shape. Most of the major gameplay elements are in place and working well, I have seen only minor bugs and glitches, and the engine - albeit not being completely optimised - is performant, even when rendering bazillions of asteroids - literally: Incidentally, this screenshot shows one of the bugs, as the cockpit frame is missing. While that does not happen in-game, it occurs from time to time when taking screenshots, which the game renders specifically at a ludicrous resolution (5464 x 3072 pixels). I'm running the game at high settings (to which the game defaulted) at a resolution of 1366x768* and get mostly solid 30-40 fps, with a few drops in framerate now and then. That will probably even improve when the optimisation is complete.
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